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Just a Quick Suggestion Regarding Obstacles

I really enjoyed this; great art and sound design, especially.

My one suggestion in the future would be to make the obstacles more clearly distinct from the background. I often found that I would be knocked over by a tree branch or log because I didn't realize they were in the foreground. Some way of making these items jump into forward (maybe by using more contrast or more clearly defined features). As I'm sure you're aware, warm colors tend to come into the foreground, while cooler colors drift into the background. The other option would be to add a more definitive outline to foreground objects, but this would ruin your aesthetic. This problem might be the reason some people think the game is too difficult.

I will say I love the way sound is used to clue the player in on an upcoming enemy. It creates a good feeling of anticipation. Also the Prince of Persia-style narration was perfect.

Evil-Dog responds:

thanks for the review, we're taking all the inputs, level selection, more distinct obstacles, armors that are not only visual, etc and we're gonna put all that in the next game :)

Darren @DoMind

Age 36, Male

Joined on 12/9/08

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